Psychological horrorSci-fi and space horror
A.I.L.A
Rate itTest an AI that builds horror games out of your fears.
- Platforms
- PC, PlayStation, Xbox
- Stores
- Steam
- Price
- Paid
- Rated
- Very Positive on Steam (81% of 897 reviews); 4.4 of 5 from 1,270 ratings on the US PlayStation Store; Metacritic 70 (PC, 17 critics); OpenCritic 68
- Length
- about 8 hours
- Players
- 1
- Controls
- Keyboard and mouse or a controller (full controller support on Steam)
- Made by
- Pulsatrix Studios
- Released
- 2025
On PlayStation: one of the PlayStation horror games.
No. 22 of the artificial intelligence horror games · No. 9 of the gas station horror games
What frightens You test A.I.L.A, a VR console run by an AI that builds horror scenarios out of your fears: fleeing a ritualistic cult, fighting undead knights, solving gruesome puzzles in an abandoned house, while back home objects move and the smart home starts to work against you.
Content: gore, violence, strong language, alcohol use.
A.I.L.A is a first-person horror game by Pulsatrix Studios, set in a near-future Sao Paulo. You play Samuel, the first tester of a VR console run by an AI that builds short horror scenarios out of your fears: a cult, a medieval village of undead knights, a foggy diner, a forest that moves. Between tests, Samuel's own home starts to turn on him.
About A.I.L.A
A.I.L.A is a first-person horror game by Pulsatrix Studios, the studio behind Fobia: St. Dinfna Hotel, published by Fireshine Games. It came out on November 25, 2025 on PC, PlayStation 5 and Xbox Series X|S, built in Unreal Engine 5 with Lumen lighting and MetaHuman characters for a photorealistic look.
In a near-future Sao Paulo you play Samuel, a game tester and the first person to try A.I.L.A, a new and experimental VR games console. The AI inside it is designed to make horror experiences for the person playing, and you tell her your thoughts, fears and feedback so she can shape the next one. As she learns what frightens people, she starts to reach past the headset and turn the technology of Samuel's own home against him.
The game is a run of short, self-contained scenarios, each close to a small game of its own. One has you trudge through a muddy medieval village fighting undead knights; others take place at a foggy roadside diner and gas station, in an abandoned house, or in a black forest whose trees move only when you look away. You evade and outrun a ritualistic cult, solve gruesome puzzles and fight with shotguns, pistols and melee weapons. Between tests you walk around Samuel's apartment, which changes in small, wrong ways: objects move and projects progress without you, and you talk with A.I.L.A in a stark hub space.
What sets it apart from other horror anthologies is that the frame story is the threat: the thing handing you each nightmare is listening to how you react. Fireshine names Silent Hill, Resident Evil and SOMA as touchstones, and reviewers hear echoes of Layers of Fear too. Critics were split: Use a Potion praised the variety and atmosphere and its mix of loud scares and slow dread, but found the gunplay stiff, the boss fights simple and the middle a little slow. It gave the game 7 of 10, Metacritic's PC average is 70 and OpenCritic's 68, while Steam and PlayStation players rate it higher.
It suits players who like anthology horror with a frame story, and those curious to see survival, psychological and action horror side by side in one game, as long as they can forgive rough combat.
How to play A.I.L.A
- Start as Samuel in his apartment and put on the A.I.L.A headset to begin a test.
- Play through each scenario the AI builds: run from what hunts you, fight with the weapons it gives you and solve its puzzles to reach the end.
- Between scenarios, talk with A.I.L.A in her hub space and give her your feedback.
- Walk the apartment between tests and watch what has changed, as the line between the game and reality blurs.
Screenshots







Tips
- Try the free demo on Steam first: it holds the game's first test sequence, so you can see whether its mix of styles suits you.
- Expect each scenario to play differently; a weapon in one may be gone in the next.
- Look around the apartment after every test. Objects move and unfinished projects progress without you, and those changes carry much of the story.
- Combat is the roughest part, by reviewers' account: aiming is stiff, so keep your distance and do not count on melee swings landing quickly.
Questions
What platforms is A.I.L.A on?
PC on Steam, PlayStation 5 and Xbox Series X|S, all released on November 25, 2025.
Who made A.I.L.A?
Pulsatrix Studios, the studio that made Fobia: St. Dinfna Hotel. Fireshine Games publishes it.
Is A.I.L.A a VR game?
No. It is played on a normal screen, and the publisher says there are no plans for VR support; the VR headset is part of the story.
How long is A.I.L.A?
About eight hours for one playthrough, by the count of Use a Potion's review.
Is there a demo?
Yes. Fireshine Games says a free demo is on Steam, holding the game's first test sequence.
What languages can it be played in?
English and Brazilian Portuguese have full voice acting; French, German, Spanish, Simplified Chinese, Japanese, Korean and Russian have subtitles and menus.
Ratings and reviews
No ratings yet. Be the first to rate A.I.L.A.
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