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Dreadhalls key art: a cracked stone medallion of a woman's face with blank eyes and snake-like hair, set in a dungeon wall among smoke

Stealth horrorSurvival horrorHorror escape

Dreadhalls

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Escape a dark dungeon in VR with only a lantern and your nerve.

Platforms
PC, VR, PlayStation
Stores
Steam
Price
Paid
Rated
Very Positive on Steam (93% of 354 reviews); 4.5 of 5 from 903 ratings on the Meta Quest Store; 8 of 10 from 6DOF Reviews
Length
about 3 hours
Players
1
Controls
Played in a VR headset with motion controllers (Steam lists tracked controller support); you move smoothly with the stick.
Made by
White Door Games
Released
2017

On PlayStation: one of the PlayStation horror games.

No. 18 of the witch horror games · No. 21 of the maze horror games · No. 9 of the lantern horror games · No. 11 of the dungeon horror games

What frightens In VR you wander a dark, randomly built stone dungeon with a lantern that runs out of oil. A witch, a fleshy goblin and a hellhound are among the creatures in the halls, and positional sound tells you one is close before you see it. You cannot fight back, only hide or run.

Content: jumpscares, blood, dead bodies, violence.

Dreadhalls is a VR horror game set in a maze-like dungeon that changes every time you play. With a lantern and no weapons, you search for oil and the bloody eyeballs that open the way out while creatures hunt you through the dark.

About Dreadhalls

Dreadhalls first appeared at the 2013 Oculus and IndieCade VR Jam and went on sale on Gear VR in 2015, one of the first full games made for virtual reality. It came to PC VR headsets on Steam in March 2017, to PS VR inside Lucid Sight's HeroCade bundle, and to Meta Quest in October 2019. White Door Games makes and publishes it.

You are trapped deep in a stone dungeon and have to find a way out. The layout is built anew each time you play, so you cannot learn a route. Instead of keys you collect bloody eyeballs and set each one in its place to move on, and a map draws the corridors and dead ends in as you explore. Your lantern burns oil, refilled from jars you find. Doors open by jiggling the handle, or faster with a lock pick, and coins buy scraps of lore from strange statues.

The fear is mostly sound and darkness. Positional audio puts a growl or a screech exactly where it comes from, an original soundscape keeps the tension up, and the lantern reaches only a few steps. When a creature finds you, whether the tall witch, the fleshy goblin or the hellhound, you cannot fight it: you run, hide, or put out your light and wait. Just as you think an area is done, the game opens another set of mazes, so a run lasts longer than many expect.

The graphics show their age and the halls repeat, as reviewers point out, but the sound and lighting are still praised. It suits VR players who want helpless tension rather than shooting, and anyone who liked hiding in Amnesia.

How to play Dreadhalls

  1. Start in the dungeon with your lantern lit and look for a way forward.
  2. Pick up jars of oil whenever you find them to keep the lantern burning.
  3. Collect the bloody eyeballs that act as keys and return each to its place to open the way on.
  4. Jiggle door handles to open them, or use a lock pick when you need to be quick.
  5. Listen for growls and footsteps; when a creature is near, hide, run or put out your lantern.
  6. Clear each set of mazes to go deeper and, in the end, escape.

Screenshots

Dreadhalls screenshot: a horned creature comes toward you under a spiked portcullis in a green-lit cellar beside a barrel
Dreadhalls screenshot: two green-skinned creatures with glowing eyes and long claws reach toward you in a dark dungeon hall
Dreadhalls screenshot: a narrow tunnel cut into rock, lit yellow by the lantern, leads to a wooden door
Dreadhalls screenshot: a pillared stone hall in blue light with a glowing pedestal in a sunken chamber and barred gates behind
Dreadhalls screenshot: a lantern-lit stone storeroom with jugs, a bowl and a scroll on a wooden counter

Tips

  • Play with headphones: positional sound is the best warning you get.
  • Do not waste oil; a dark lantern leaves you nearly blind.
  • Check the map often. It fills in as you walk, and the layout changes every game.
  • Save lock picks for doors you have to get through with something behind you.
  • If you hear something close, move away from it before you turn to look.

Questions

Do I need VR to play Dreadhalls?

Yes. Steam lists it as VR only. It plays on PC VR headsets through Steam, on Meta Quest, and on PS VR as part of the HeroCade bundle.

Can you fight the monsters in Dreadhalls?

No. There are no weapons. You can only hide, run or darken your lantern.

How long is Dreadhalls?

About three hours for the main escape, by HowLongToBeat. Because the dungeon is rebuilt each time, your own run can be shorter or longer.

Is the dungeon the same every time?

No. The levels are built at random each time you play.

  • vr
  • dungeon
  • procedural
  • lantern
  • positional audio
  • roguelike

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Dreadhalls is played on store.steampowered.com and its makers' stores; this page links to them and is not part of it. Pictures are from the game's own pages and remain its owner's. Terms and pictures.

Sources: store.steampowered.com, store.steampowered.com, meta.com, store.playstation.com, uploadvr.com, 6dofreviews.com, isthereanydeal.com