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Horror Games That Use Your Mic: Monsters That Hear You

These horror games listen through your microphone: the ghost answers your questions, the monster hears your voice or your breathing, or proximity chat carries what you say to whatever is hunting you. Keep quiet, or do not.

The games

12 of the 15 games in this guide are outside your choice (PlayStation) and are left out. Show them all.

  1. Phasmophobia: a dark 1950s-style diner with a glowing orange jukebox and a pie-of-the-day board Co-opPhasmophobiaThe best known: the ghost hears what you say through your microphone and reacts to it, and you can speak to it aloud.
  2. The Backrooms 1998 key art: a yellow, stitched-together creature with a gaping toothed mouth in a yellow-walled corridor, beside the title EscapeThe Backrooms 1998Alone in the Backrooms with something that hunts by sound; through your microphone it hears your breathing and your screams.
  3. A Quiet Place: The Road Ahead key art: a young woman in round glasses and a red knit glove holds a finger to her lips before old TVs showing static SurvivalA Quiet Place: The Road AheadCreep past creatures that hunt by sound; an optional setting lets them hear you speak or cough through your real microphone.

In most horror games you can scream as much as you like. In these, the game is listening. Some use your microphone so that the monster hears what you say or the noise in your room; some use voice recognition so you can talk to a ghost; others carry your voice into the level through proximity chat, where whatever hunts you can hear it.

Phasmophobia made the idea famous. You and up to three friends investigate a haunting, ask the ghost questions out loud, and know that it hears what you say and reacts to it. Ghost Exile and Demonologist follow the same pattern, with an entity or a demon that answers your voice.

If you play alone, The Backrooms 1998 is the most direct: something hunts by sound through the yellow rooms, and through your microphone it hears your breathing and your screams. The Classrooms does the same in an endless, changing school, and A Quiet Place: The Road Ahead offers it as an option, so a cough in your own room can give you away. Lurking, free, is the purest form: in total darkness you see only by making sound, and your real noises become pulses the enemies follow. Two Fears to Fathom episodes, the free Home Alone and Carson House, list player voice activity among their features too.

With friends, Panicore's monster hears every word you say into the microphone, In Silence's Rake hears voices over long distances, and Damned 2 and Inside the Backrooms carry proximity chat to the things that hunt you. MIMESIS turns it around: the monsters copy your friends' voices, so you can no longer trust who is calling for help.

Start with Phasmophobia with friends, or The Backrooms 1998 alone with headphones on. Check each game's settings for its microphone options before you start.

Questions

What horror games use your microphone?

Phasmophobia, The Backrooms 1998, Panicore, The Classrooms, Ghost Exile, Demonologist and Lurking all listen through your microphone, so what you say or the noise you make can change what happens.

Is there a single-player horror game that hears you?

The Backrooms 1998, The Classrooms and Lurking are single-player and use your microphone; A Quiet Place: The Road Ahead has it as an option.

Can the ghost hear you in Phasmophobia?

Yes. It uses voice recognition: the ghost hears what you say through your microphone and reacts to it.

Do I need a microphone for these games?

MIMESIS requires one. Most others work without it, but you lose part of what makes them frightening.

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