Haunted houseHorror puzzleMystery and detective horrorHorror
Dark Fall: Ghost Vigil
Rate itSpend your first all-night ghost vigil in a house haunted by more than one ghost.
- Platforms
- PC
- Stores
- Steam, GOG
- Price
- Paid
- Rated
- Very Positive on Steam (91% of 187 reviews); 3.9 of 5 on GOG (45 ratings)
- Length
- about 8.5 hours
- Players
- 1
- Controls
- Mouse: click to move between spots, turn, examine and use items; I opens the inventory and F toggles the flashlight
- Made by
- Jonathan Boakes (Darkling Room)
- Released
- 2020
On GOG: one of the GOG horror games.
No. 14 of the horror games set in England · No. 9 of the Ouija board horror games
What frightens A new member of the Oxford Paranormal Group spends an all-night vigil in abandoned Harwood House, hunting ghosts with EVP recorders, night vision, EMF meters, a thermal camera and a Ouija board. The signs start quietly, with orbs, flashes and cold spots; after midnight things become unexplainable, with time slips into the house's past.
Content: ouija board and occult themes, disturbing sounds, a child's death and a former children's home in the house's, rated 12 in germany for violence, no way to die.
Dark Fall: Ghost Vigil is Jonathan Boakes's 2020 return to his Dark Fall series: a first-person point-and-click ghost hunt. As the newest member of the Oxford Paranormal Group you spend the night in abandoned Harwood House with EVP recorders, thermal and night-vision cameras, EMF meters and a Ouija board, while the signs of several ghosts grow stronger after midnight.
About Dark Fall: Ghost Vigil
Dark Fall: Ghost Vigil was made and published by Jonathan Boakes's studio, Darkling Room. It came out on Steam on 10 January 2020 and on GOG that February, years after the earlier Dark Fall games, and you don't need to have played those to follow it.
You are the newest member of the Oxford Paranormal Group, and this is your first all-night vigil. The venue is Harwood House, built in 1747 for Lord Harwood, whose young son died there of scarlet fever two years later. Owners came and went; it was a hotel, a maternity hospital and from 1968 a children's home called Shangri La, and it has stood empty for four decades. The group believes it is haunted by several entities, not one.
Your investigation starts in the attic as a closed-door experiment, then spreads through the house and the remains of the children's home. Remote ghost cams show other rooms, and your teammates reach you by message and walkie-talkie. You record EVP on a dictaphone, read the room with an EMF detector and a thermal camera, see through night vision, set out trigger objects, follow voices on the ghost box and ask questions on a Ouija board. Time slips carry you back into the house's past.
It plays the old-school way. Movement is click to a node, turn ninety degrees, click again, and saving is allowed anywhere. Much of the night is quiet work at the equipment, checking a room and finding nothing, and GameBoomers' reviewer said that's what made it feel like a real ghost hunt. The puzzles are where it gets hard. Some codes are randomised per player, some lean on music, and later there's a drone that gets into places you otherwise can't reach. Nobody dies and there are no action scenes.
The horror builds the way a real vigil does. The early hours bring orbs, flashes and sudden drops in temperature; after midnight things become, in the makers' word, unexplainable. Boakes used audio recorded during actual ghost hunts, and the game has a full voice cast and three endings. Expect a spooky, sad old house more than shocks.
It suits players who like the investigation side of ghost-hunting games such as Phasmophobia but want a single-player story to solve, and fans of Dark Fall: The Journal and British ghost stories.
How to play Dark Fall: Ghost Vigil
- Buy Dark Fall: Ghost Vigil on Steam or GOG and install it on Windows.
- Pick up your walkie-talkie and gadgets, then begin your vigil in the attic and set up the experiments you are given.
- Use the gadgets, EVP recorder, EMF detector, thermal and night-vision cameras, to find where activity is strongest.
- Record and classify the evidence you capture, and follow the clues the ghost box and Ouija board give you.
- Explore Harwood House and the old children's home to learn who haunts them and reach one of the endings.
Screenshots







Tips
- Check the ghost cams often; activity in another room can point you where to go next.
- Play with headphones: much of the evidence is in what you hear.
- Classify each piece of evidence carefully, as the game rewards choosing the right type of haunting.
- Keep notes or screenshots of what you read. Some puzzle codes are randomised, so a walkthrough's numbers may not match yours.
- Listen to the walkie-talkie chatter when you are stuck. Your teammates often hint at where to go next.
- Keep a save from near the end, so you can go back and see the other endings.
Questions
Do I need to play the other Dark Fall games first?
No. Ghost Vigil tells its own story in a new house, though it shares the series' style of quiet British ghost stories.
Is Dark Fall: Ghost Vigil like Phasmophobia?
It shares the ghost-hunting gadgets and evidence gathering, but it is a single-player point-and-click story with puzzles, not an online co-op game.
How many endings does it have?
Its maker said at release that it has three different endings. One of them depends on whether you solved a particular puzzle.
How long is Dark Fall: Ghost Vigil?
HowLongToBeat's figure, shown on its GOG page, is about 8.5 hours for the main story and about 14 hours to do everything.
Can you die in Dark Fall: Ghost Vigil?
No. There are no action sequences and no deaths, so you can explore and puzzle at your own pace.
Ratings and reviews
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