Haunted houseHorror puzzlePsychological horrorMystery and detective horrorPS1 horror
Dark Fall: The Journal
Rate itFind your missing brother in an empty railway hotel where something is listening.
- Platforms
- PC
- Stores
- Steam, GOG
- Price
- Paid
- Rated
- Mostly Positive on Steam (79% of 312 reviews), 3.8 of 5 from 35 ratings on GOG, Metacritic 68
- Length
- about 5 hours for the main story, by HowLongToBeat's count on GOG
- Players
- 1
- Controls
- Mouse: point and click to move between first-person views, pick up and use items
- Made by
- Jonathan Boakes (XXv Productions, later Darkling Room)
- Released
- 2002
On GOG: one of the GOG horror games.
No. 22 of the horror games set in England · No. 10 of the Ouija board horror games
What frightens You search an abandoned British railway hotel and station from the late 1940s for your missing brother, alone with an invisible presence: phones that ring, footsteps, voices from nowhere and the voice of a boy who should not be there. Nothing attacks you; the dread comes from the empty rooms and the sound, and the maker asks you to play in the dark with the speakers up.
Content: mild violence (esrb t, pegi 12), suggestive themes (esrb), disturbing sounds, ouija board and occult themes.
Dark Fall: The Journal is a 2002 first-person point-and-click ghost story by Jonathan Boakes. Your brother, an architect redeveloping an old train station and hotel, leaves a frightened message about a disappearance, and you arrive to find the place empty but not quiet. You piece together what happened from journals, clippings and notes while unseen things call, whisper and walk around you.
About Dark Fall: The Journal
Dark Fall: The Journal was written and made almost single-handedly by the British designer Jonathan Boakes, who later wrote The Lost Crown, and it first came out in June 2002. It's the first game of the Dark Fall series. Today THQ Nordic sells it on Steam and GOG for Windows, in English, and the GOG copy also has Russian voices and text.
It starts with a message on your answering machine. Your brother, an architect redeveloping an old railway station and its hotel, asks for help in a frightened voice, with talk of a disappearance and strange whispers behind him. You take the train out to Dowerton and find the station and the Station Hotel deserted. Back on the night of April 29th, 1947, the guests and staff vanished, and the place still looks as if they only just left.
You explore in first person, one still view at a time, in the manner of Myst. The story is told through what was left behind: newspaper clippings, diaries, letters and computer files. You can't carry the papers off with you, so you'll be keeping your own notes. Puzzles lean on logic and observation, and they get obscure. GameSpot's 2003 review felt the game put too much weight on them. Two student ghost hunters left their cameras running in the hotel, and what those caught is part of the trail, along with a Ouija board you type your questions into.
The horror is almost all atmosphere and sound. Phones ring in empty rooms. Footsteps cross the floor above, a boy's voice greets you when you arrive, and lights go out one after another down a corridor. Nothing ever jumps out to kill you. If you want a slow, eerie ghost story and no chases, this is the kind of thing to look for.
It suits fans of Myst-style adventures and British ghost stories, and players of Barrow Hill or The 7th Guest who want something quieter. Be ready for its age, though. It runs at 640 by 480, most of the time is spent going through one hotel room after another, and there is little reason to play it twice.
How to play Dark Fall: The Journal
- Buy Dark Fall: The Journal on Steam or GOG and install it on Windows.
- Click to move between first-person views of the station and hotel, and click objects to look at or take them.
- Read every journal, letter and clipping, and note down names, dates and numbers yourself.
- Use what you learn to solve the logic puzzles that open new rooms.
- Listen carefully: sounds and voices point to where the story goes next.
Screenshots







Tips
- Play at night with headphones or the speakers up, as the maker suggests.
- Keep a pen and paper beside you. You can't carry the papers and books you find, and many puzzles depend on details from earlier documents.
- If you are stuck, go back over rooms you have already seen, as new events change them.
- The cursor tells you what you can do: an arrow where you can move, a magnifying glass where there is something to look at closely.
Questions
Is Dark Fall: The Journal scary?
It is a slow, eerie ghost story built on sound and empty rooms. Nothing attacks you, so it unsettles rather than shocks.
How long is Dark Fall: The Journal?
About five hours for the main story by HowLongToBeat's count, shown on its GOG page, and around eight and a half to see everything. Slow puzzle solvers will take longer.
Do I need to play the Dark Fall games in order?
No. Each tells its own ghost story, though The Journal is where the series began.
Can you die or fight in Dark Fall: The Journal?
There is no combat. You explore, read and solve puzzles, and the danger is something you hear far more than see.
Ratings and reviews
If Dark Fall: The Journal frightened you
Dark Fall 2: Lights Out
The sequel by the same maker: a fog-bound Cornish lighthouse explored across four time periods…
PC
Dark Fall: Lost Souls
Back to the Dowerton railway hotel years later, as the inspector who failed to find a missing…
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The Lost Crown
Jonathan Boakes again: ghost hunting with a night-vision camera and EVP in a fog-bound English…
PC
Barrow Hill: Curse of the Ancient Circle
Another British first-person adventure of one night alone, notes and an ancient presence, in…
PC
Realms of the Haunting
A haunted Cornish mansion explored in first person, where the story comes from documents and…
PC / Mac / Linux
The Excavation of Hob's Barrow
A British point-and-click horror adventure where dread builds through what you read and hear…
PC / Mac / Linux / Switch
Phantasmagoria
A classic horror adventure in a mansion with a dark past, uncovered room by room.
PC
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