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Dark Fall: The Journal library art: a dark blue hotel corridor lit by pink glass wall lamps, with a framed portrait of a woman and a window shadow at the far end

Haunted houseHorror puzzlePsychological horrorMystery and detective horrorPS1 horror

Dark Fall: The Journal

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Find your missing brother in an empty railway hotel where something is listening.

Platforms
PC
Stores
Steam, GOG
Price
Paid
Rated
Mostly Positive on Steam (79% of 312 reviews), 3.8 of 5 from 35 ratings on GOG, Metacritic 68
Length
about 5 hours for the main story, by HowLongToBeat's count on GOG
Players
1
Controls
Mouse: point and click to move between first-person views, pick up and use items
Made by
Jonathan Boakes (XXv Productions, later Darkling Room)
Released
2002

On GOG: one of the GOG horror games.

No. 22 of the horror games set in England · No. 10 of the Ouija board horror games

What frightens You search an abandoned British railway hotel and station from the late 1940s for your missing brother, alone with an invisible presence: phones that ring, footsteps, voices from nowhere and the voice of a boy who should not be there. Nothing attacks you; the dread comes from the empty rooms and the sound, and the maker asks you to play in the dark with the speakers up.

Content: mild violence (esrb t, pegi 12), suggestive themes (esrb), disturbing sounds, ouija board and occult themes.

Dark Fall: The Journal is a 2002 first-person point-and-click ghost story by Jonathan Boakes. Your brother, an architect redeveloping an old train station and hotel, leaves a frightened message about a disappearance, and you arrive to find the place empty but not quiet. You piece together what happened from journals, clippings and notes while unseen things call, whisper and walk around you.

About Dark Fall: The Journal

Dark Fall: The Journal was written and made almost single-handedly by the British designer Jonathan Boakes, who later wrote The Lost Crown, and it first came out in June 2002. It's the first game of the Dark Fall series. Today THQ Nordic sells it on Steam and GOG for Windows, in English, and the GOG copy also has Russian voices and text.

It starts with a message on your answering machine. Your brother, an architect redeveloping an old railway station and its hotel, asks for help in a frightened voice, with talk of a disappearance and strange whispers behind him. You take the train out to Dowerton and find the station and the Station Hotel deserted. Back on the night of April 29th, 1947, the guests and staff vanished, and the place still looks as if they only just left.

You explore in first person, one still view at a time, in the manner of Myst. The story is told through what was left behind: newspaper clippings, diaries, letters and computer files. You can't carry the papers off with you, so you'll be keeping your own notes. Puzzles lean on logic and observation, and they get obscure. GameSpot's 2003 review felt the game put too much weight on them. Two student ghost hunters left their cameras running in the hotel, and what those caught is part of the trail, along with a Ouija board you type your questions into.

The horror is almost all atmosphere and sound. Phones ring in empty rooms. Footsteps cross the floor above, a boy's voice greets you when you arrive, and lights go out one after another down a corridor. Nothing ever jumps out to kill you. If you want a slow, eerie ghost story and no chases, this is the kind of thing to look for.

It suits fans of Myst-style adventures and British ghost stories, and players of Barrow Hill or The 7th Guest who want something quieter. Be ready for its age, though. It runs at 640 by 480, most of the time is spent going through one hotel room after another, and there is little reason to play it twice.

How to play Dark Fall: The Journal

  1. Buy Dark Fall: The Journal on Steam or GOG and install it on Windows.
  2. Click to move between first-person views of the station and hotel, and click objects to look at or take them.
  3. Read every journal, letter and clipping, and note down names, dates and numbers yourself.
  4. Use what you learn to solve the logic puzzles that open new rooms.
  5. Listen carefully: sounds and voices point to where the story goes next.

Screenshots

Dark Fall: The Journal title art over a ghostly blue corridor with glowing wall lamps and pale spectral faces at the edges
Dark Fall: The Journal screenshot: a dim empty pub with playing cards on the tables, red bar stools, beer pumps, a piano and stained-glass figures on the walls
Dark Fall: The Journal screenshot: the dim hotel lobby seen from the staircase, with a reception desk, key rack, wall lamp and stained-glass window
Dark Fall: The Journal screenshot: a 1947 Dorchester Messenger newspaper with the headline 'Six vanish from hotel' and a photo of the Dowerton station sign
Dark Fall: The Journal screenshot: a planchette on an old wooden Ouija board as the player types 'how old are you?' into the SAY box
Dark Fall: The Journal screenshot: mist rising from a washbasin below a round mirror in a hotel washroom with an orange wall lamp and a railway poster
Dark Fall: The Journal screenshot: a derelict station hall with a staircase, a green vending machine, a red bench and boarded double doors lit by amber lamps

Tips

  • Play at night with headphones or the speakers up, as the maker suggests.
  • Keep a pen and paper beside you. You can't carry the papers and books you find, and many puzzles depend on details from earlier documents.
  • If you are stuck, go back over rooms you have already seen, as new events change them.
  • The cursor tells you what you can do: an arrow where you can move, a magnifying glass where there is something to look at closely.

Questions

Is Dark Fall: The Journal scary?

It is a slow, eerie ghost story built on sound and empty rooms. Nothing attacks you, so it unsettles rather than shocks.

How long is Dark Fall: The Journal?

About five hours for the main story by HowLongToBeat's count, shown on its GOG page, and around eight and a half to see everything. Slow puzzle solvers will take longer.

Do I need to play the Dark Fall games in order?

No. Each tells its own ghost story, though The Journal is where the series began.

Can you die or fight in Dark Fall: The Journal?

There is no combat. You explore, read and solve puzzles, and the danger is something you hear far more than see.

  • first person
  • point and click
  • myst-like
  • ghosts
  • hotel
  • train station
  • notes
  • british

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Guides with Dark Fall: The Journal

Dark Fall: The Journal is played on store.steampowered.com and its makers' stores; this page links to them and is not part of it. Pictures are from the game's own pages and remain its owner's. Terms and pictures.

Sources: store.steampowered.com, store.steampowered.com, gog.com, api.gog.com, gamespot.com