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Fears to Fathom - Ironbark Lookout art: a lit fire lookout tower with a lone figure on its deck above a pine forest at night, a red-lit radio mast to the left

Psychological horrorShort horrorPS1 horrorFears to FathomHorror walking simulators

Fears to Fathom - Ironbark Lookout

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A new fire lookout, a tower in the woods, and the feeling that something is off.

Platforms
PC, PlayStation
Stores
Steam, itch.io
Price
Paid
Rated
Very Positive on Steam (92% of 6,531 reviews); 4.5 of 5 on the PlayStation Store from 4,502 ratings; 4.7 of 5 on itch.io from 74 ratings; 70 of 100 from Adventure Gamers
Length
1 to 2 hours
Players
1
Controls
Keyboard and mouse on PC, controller on PS5 with DualSense vibration and trigger effects. Each hand has its own button, so you carry at most two items.
Made by
Rayll Studios
Released
2023

On PlayStation: one of the PlayStation horror games.

No. 27 of the horror games with a radio · No. 10 of the tower horror games

What frightens Jack, a 24-year-old fire lookout, takes a new post in a tower over Ironbark State Park. Alone in the woods he works through ordinary days and nights, watching the forest through binoculars, driving to town and taking texts, and cannot shake the feeling that something is off down in the park. The fear is quiet and builds slowly, in a grainy VHS look, told as the account of someone who survived.

Content: blood, violence, strong language, drug references, crude humor, suggestive themes, jumpscares.

Fears to Fathom - Ironbark Lookout is the fourth episode of Rayll's Fears to Fathom horror anthology. You play Jack, a young fire lookout posted to a remote tower in Ironbark State Park, living out his days and nights alone in the woods as something in the park starts to feel wrong. It is a short first-person story with a VHS look and slow, quiet dread.

About Fears to Fathom - Ironbark Lookout

Fears to Fathom is an episodic horror series by Rayll Studios, a studio based in Delhi, in which each episode tells a short story narrated by the person who survived it. The stories are sent to the developers by email, and they build an episode around each one. Ironbark Lookout is the fourth, released on Steam and itch.io in October 2023 and on PS5 in October 2024. Each episode stands on its own, so you can start here.

You are Jack Nelson, a 24-year-old fire lookout who has just been transferred to a new outpost in Ironbark State Park. On the way there and from his coworkers he hears rumours of disappearances in the area, and that the last lookout left because of strange things in his section. The game is a first-person narrative walking simulator: you drive the forest roads, stop at a roadside diner, settle into the tower, keep watch over the forest with binoculars, check the wind and temperature, keep in touch with a friend from work over the radio and answer texts from the people in your life. Your replies in conversations are chosen from short options.

There is no inventory. Each of Jack's hands has its own button, so you carry at most two things at a time, and you can throw what you hold. Much of the day is small chores: cooking and eating, lighting a fire, using the tower's old computer, which has a trail map, a training video and a shooter game to pass the time. There are funny moments among them, and the voice acting is in English.

What frightens is how ordinary it all is. The routine of a quiet job in the woods is shown in a grainy VHS look, and the dread comes from small things you notice and from the nights alone in the tower, when someone may be outside the door. It builds slowly to a few sharp jumpscares rather than fights.

It is short: the maker's itch.io page gives an average session of about an hour, and finding everything takes longer. It suits players who liked the other Fears to Fathom episodes, or who want slow, grounded horror about being alone and watched rather than monsters and combat.

How to play Fears to Fathom - Ironbark Lookout

  1. Buy and install the game from Steam or itch.io (Windows) or the PlayStation Store (PS5).
  2. Move with WASD and look with the mouse; on-screen prompts show the keys for actions such as crouching, using and throwing items.
  3. Pick things up with one hand or the other; you can hold only two items at once, so put one down before you take something new.
  4. Follow the tasks Jack narrates each day: drive where you are sent, settle into the lookout tower, keep watch and do the chores of the job.
  5. Talk to the people you meet and pick your replies from the options shown; read and answer the texts on Jack's phone.
  6. Use the binoculars to keep watch over the park, and pay attention to anything that seems out of place.

Screenshots

A fire lookout tower on tall stilts among pine trees at night, a single lamp shining from the deck
View from the cab of a truck driving down a foggy forest road at dusk, with power lines and a speed limit sign
A waitress in a roadside diner with a checkered floor tells Jack to take a seat, with reply options below
Inside the lookout cab by flashlight: a small kitchen, a stove, a fire finder table, a whiteboard and an old computer
An old-style computer desktop with icons for a training video, a trail map and service reporting, and a smiling assistant
A man in a green shirt at a diner counter says it has been a long day of driving, with a reply option below
A binocular view of a shed with a corrugated metal roof and a lit window in the dark woods

Tips

  • Play at night with headphones; much of the unease is in the sounds of the forest and the silence around the tower.
  • Take your time with the routine tasks. The story builds through them, and rushing flattens it.
  • Try the tower's computer between tasks; it holds more than work files.
  • Look closely through the binoculars when you are asked to keep watch; small details matter.
  • Think about your replies to strangers. The game is told by someone who survived because of the choices he made.
  • You do not need to have played the earlier episodes; each story stands alone.

Questions

How long is Fears to Fathom - Ironbark Lookout?

The maker's itch.io page gives an average session of about an hour, and players report finishing all the trophies in one to two hours. Adventure Gamers took about four hours exploring everything and talking to everyone.

Do I need to play the other Fears to Fathom episodes first?

No. Each episode is a separate story narrated by a different survivor.

Is it on consoles?

Yes, it is sold for PS5 on the PlayStation Store, as well as for Windows on Steam and itch.io. The PS5 version supports the DualSense vibration and trigger effects.

Is there combat?

No. It is a first-person narrative game of exploring, driving and talking, with the horror carried by atmosphere and story and a few jumpscares.

What languages does it support?

The voice acting is in English. Text is in English, French, German, Spanish, Japanese, Russian, Simplified Chinese and Portuguese.

What is it rated?

ESRB rates it Mature for blood, crude humor, drug reference, strong language, suggestive themes and violence. In Germany it is rated 16.

  • first person
  • fire lookout
  • forest
  • night
  • vhs
  • episodic
  • anthology
  • driving
  • walking simulator
  • state park

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Guides with Fears to Fathom - Ironbark Lookout

Fears to Fathom - Ironbark Lookout is played on store.steampowered.com and its makers' stores; this page links to them and is not part of it. Pictures are from the game's own pages and remain its owner's. Terms and pictures.

Sources: store.steampowered.com, store.playstation.com, rayll.itch.io, truetrophies.com, store.steampowered.com, metacritic.com, adventuregamers.com