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Dreams in the Witch House key art: old gabled houses and bare trees under a green night sky, one attic window glowing purple

Cosmic and Lovecraftian horrorHorrorHorror puzzle2D horrorMystery and detective horror

Dreams in the Witch House

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Two months in Arkham to prepare a student for May-Eve.

Platforms
PC
Stores
Steam, GOG
Price
Paid
Rated
Very Positive on Steam (91% of 399 reviews); 4.7 of 5 on GOG (44 reviews)
Length
about 7.5 hours for the main story; the store says 10 to 20 hours
Players
1
Controls
Mouse (point and click)
Made by
Atom Brain Games (published by Bonus Stage Publishing)
Released
2023

No. 21 of the witch horror games · No. 14 of the horror games about madness

What frightens In Arkham in 1929, a mathematics student in a boarding house with a bad reputation starts having dreams; a hideous scheme is under way that could cost him his soul, otherworldly threats grow little by little, and you must keep his health and sanity up until May-Eve.

Content: violence, gore, suicide, human sacrifice, occult themes, drug use, strong language.

Dreams in the Witch House is a pixel-art point-and-click adventure and open-world RPG based on H.P. Lovecraft's story. As Miskatonic student Walter Gilman in 1929 Arkham, you have two months before May-Eve to study, investigate the occult and keep your sanity while the dreams get worse.

About Dreams in the Witch House

Dreams in the Witch House is an adaptation of H.P. Lovecraft's short story by Atom Brain Games, the studio of Antti Laakso, published by Bonus Stage Publishing in February 2023 for Windows PC. It mixes a classic point-and-click adventure with an open-world RPG.

It is 1929. Walter Gilman, a promising mathematics student, has just moved to Arkham to study at Miskatonic University and has taken a room in the Dombrowski boarding house. The house has a bad reputation, and Walter does not mind the old rumours, until the dreams start and the noises in the walls and the attic begin. A hideous scheme is under way, and if he is not careful it could cost him more than his life.

You have two months to prepare Walter for May-Eve, and how you spend them is up to you. You can focus on your studies and exams, make friends and stay in good physical and mental shape; or chase the rumours, read the forbidden books at the university and work on an occult thesis; or stay in bed and hope it all goes away. The clock keeps running through morning, day and night, and Walter gets hungry, tired and cold: a soaking in the rain or a night without heating can bring on a fever. His aunt sends a small weekly allowance, and the landlord pays for odd jobs at the cost of a day of study. Money, health, sanity and his skills rise and fall, and the otherworldly threats grow slowly.

Many elements are random, so each playthrough differs, and there are several endings. Difficulty levels change how events play out, and the hardest, an Ironman mode, allows no saves. HowLongToBeat puts the main story at about seven and a half hours, while the store gives 10 to 20 hours of play. The music is by Troy Sterling Nies.

The horror is slow rather than loud: the dread of a deadline, the rats, the dreams and the few scenes of violence and gore. It suits players who like literary cosmic horror and adventure games such as The Last Door and The Dark Rites of Arkham, and who enjoy managing their time as much as solving puzzles.

How to play Dreams in the Witch House

  1. Explore Arkham from the city map: the university, shops, streets and your boarding house.
  2. Plan each day: classes, odd jobs, friends, research or rest.
  3. Watch Walter's money, hunger, tiredness, warmth, health and sanity, and look after them.
  4. Investigate the rumours and the forbidden books to understand the dreams.
  5. Prepare for May-Eve; what you did in the two months decides the ending.

Screenshots

Dreams in the Witch House: a hunched old woman walks out of a glowing pink wall toward Walter asleep in his attic room
Dreams in the Witch House: Walter beside a table of books in a chamber of gold occult glyphs, with a hooded robed figure and a rat
Dreams in the Witch House: the map of Arkham, Massachusetts, with Miskatonic University marked
Dreams in the Witch House: Walter talks to a young man in a flat cap sitting on a crate in a misty alley under washing lines
Dreams in the Witch House: a general store where the shopkeeper offers thermal underwear for 4 dollars
Dreams in the Witch House: Walter on a balcony under three suns in a pink sky, saying now I know I must be dreaming

Tips

  • Do not neglect sleep, food and heat; a sick, feverish or broke Walter has fewer choices.
  • Buy warm clothes early; the store sells thermal underwear for cold spring nights.
  • The aunt's weekly money does not go far; the landlord's odd jobs pay, but cost you a day of study.
  • Start on the normal difficulty and work up; the Ironman mode allows no saves.
  • Each playthrough is partly random, so a second run can go very differently.

Questions

Is Dreams in the Witch House based on Lovecraft?

Yes. It adapts H.P. Lovecraft's short story The Dreams in the Witch House, keeping close to the original.

How long is Dreams in the Witch House?

HowLongToBeat gives about 7.5 hours for the main story and about 20 hours to see everything; the store says 10 to 20 hours.

Where can I buy Dreams in the Witch House?

On Steam and GOG, for Windows PC. Neither store lists a Mac or Linux version.

Is Dreams in the Witch House voiced?

Steam lists no voice-over for it. Its text and interface are in English, French and Latin American Spanish.

  • point and click
  • pixel art
  • arkham
  • 1929
  • h.p. lovecraft
  • open world
  • sanity
  • time management

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Dreams in the Witch House is played on store.steampowered.com and its makers' stores; this page links to them and is not part of it. Pictures are from the game's own pages and remain its owner's. Terms and pictures.

Sources: store.steampowered.com, store.steampowered.com, gog.com, vulgarknight.com