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Dark Fall: The Journal art: a dim blue hotel corridor lit by pink glass wall lamps, with a portrait of a woman at the far end

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Dark Fall: The Journal

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Find your missing brother in an empty railway hotel where something is listening.

Platforms
PC
Stores
Steam, GOG
Price
Paid
Rated
Mostly Positive on Steam (78% of 312 reviews); 3.8 of 5 from 35 ratings on GOG
Length
about 5 to 8 hours, by GOG players' accounts
Players
1
Controls
Mouse: point and click to move between first-person views, pick up and use items
Made by
Jonathan Boakes (XXv Productions)
Released
2002

What frightens You search an abandoned British railway hotel and station from the late 1940s for your missing brother, alone with an invisible presence: phones that ring, footsteps, voices from nowhere and a child ghost with cryptic advice. Nothing attacks you; the dread comes from the empty rooms and the sound, and the maker asks you to play in the dark with the speakers up.

Content: disturbing sounds, ouija board and occult themes.

Dark Fall: The Journal is a 2002 first-person point-and-click ghost story by Jonathan Boakes. Your brother, an architect redeveloping an old train station and hotel, leaves a frightened message about a disappearance, and you arrive to find the place empty but not quiet. You piece together what happened from journals, clippings and notes while unseen things call, whisper and walk around you.

About Dark Fall: The Journal

Dark Fall: The Journal was written and made almost single-handedly by the British designer Jonathan Boakes and first released in 2002. It became a cult favourite among adventure players and began the Dark Fall series, followed by Dark Fall 2: Lights Out, Dark Fall: Lost Souls and, in 2020, Dark Fall: Ghost Vigil. It is sold today on Steam and GOG.

It starts with a message on your answering machine. Your brother, an architect redeveloping an old railway station and its hotel, asks for help in a frightened voice, with talk of a disappearance and strange whispers behind him. You take the train out, and find the station and the Station Hotel deserted, as though the guests and staff left decades ago in the middle of what they were doing.

You explore in first person, one still view at a time, in the manner of Myst. The story is told through what was left behind: newspaper clippings, diaries, letters and notes, and you are expected to keep your own notes as you go. Puzzles are about logic and observation rather than inventory tricks, and a child ghost, Timothy Pike, turns up to offer cryptic help.

The horror is almost all atmosphere and sound. Phones ring in empty rooms, footsteps cross the floor above, voices speak from nowhere, and the game never lets you forget that although no one is there, you are not alone. There is no combat and no way to die by violence, which makes it a good pick for players who want a slow, eerie ghost story rather than chases.

It suits fans of Myst-style adventures and British ghost stories, and players of Barrow Hill or The 7th Guest who want something quieter. Its 2002 visuals and fixed screens show their age, and players note it is short for its price at full cost and has little to replay.

How to play Dark Fall: The Journal

  1. Buy Dark Fall: The Journal on Steam or GOG and install it on Windows.
  2. Click to move between first-person views of the station and hotel, and click objects to look at or take them.
  3. Read every journal, letter and clipping, and note down names, dates and numbers yourself.
  4. Use what you learn to solve the logic puzzles that open new rooms.
  5. Listen carefully: sounds and voices point to where the story goes next.

Screenshots

Dark Fall: The Journal title art over a ghostly blue corridor with wall lamps
Dark Fall: The Journal screenshot: a planchette on an old wooden Ouija board as the player types 'how old are you?'
Dark Fall: The Journal screenshot: mist rising from a washbasin below a round mirror in a hotel washroom with a railway poster

Tips

  • Play at night with headphones or the speakers up, as the maker suggests.
  • Keep a pen and paper beside you; many puzzles depend on details from earlier documents.
  • If you are stuck, go back over rooms you have already seen, as new events change them.

Questions

Is Dark Fall: The Journal scary?

It is a slow, eerie ghost story built on sound and empty rooms. Nothing attacks you, so it unsettles rather than shocks.

How long is Dark Fall: The Journal?

GOG players put it at about five to eight hours.

Do I need to play the Dark Fall games in order?

No. Each tells its own ghost story, though The Journal is where the series began.

  • first person
  • point and click
  • myst-like
  • ghosts
  • hotel
  • train station
  • notes
  • british

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Guides with Dark Fall: The Journal

Dark Fall: The Journal is played on store.steampowered.com and its makers' stores; this page links to them and is not part of it. Pictures are from the game's own pages and remain its owner's. Terms and pictures.

Sources: store.steampowered.com, gog.com, api.gog.com