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I AM NOT WHAT REMAINS opening screen: white terminal text on black reads remote server stream identified, a garbled server thumbprint, and press E to connect as client

Short horrorSurreal horror

I AM NOT WHAT REMAINS

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Connect to the server. Walk what is left.

Platforms
Browser
Stores
itch.io
Price
Free
Rated
4.7 out of 5 on itch.io (450 ratings)
Players
1
Controls
Press E to connect; walk with the keyboard and look around with the mouse.
Made by
ompuco (Sam Blye)
Released
2020

What frightens You connect to a remote server stream and walk through a town that is falling apart, as the picture smears and breaks into datamoshed fragments and a flat synthetic voice and corrupted text speak to you.

Content: flashing and glitching visuals, distorted voice.

I AM NOT WHAT REMAINS is a very short free browser horror walk by ompuco, made for the Two-Minute Horror Jam. You connect to a remote server stream and walk through a town that breaks apart into glitches while a synthetic voice speaks to you.

About I AM NOT WHAT REMAINS

I AM NOT WHAT REMAINS was made by ompuco, the game developer and technical artist Sam Blye, for the Two-Minute Horror Jam of 2020, whose rule was that each game had to last less than two minutes. It is built in Unity, plays free in the browser on itch.io, and has no download.

It opens on a black terminal: a remote server stream has been found, and you press E to connect as its client. What follows is a short first-person walk through a low-detail town seen through that connection. The picture does not hold together. Buildings and streets smear into one another, blocks of image tear and repeat, and lines of scrambled text in several colours pile up over the view, reporting errors and missing data while a flat synthetic voice says things that do not quite make sense.

There is nothing to fight or solve. The fear is in watching the place, and whatever is speaking from it, fail around you, and in not knowing what you have connected to. Players in the comments praise the datamoshing effect, and several say the text changes from one run to the next, so it rewards a second try.

It suits players who like experimental, art-driven horror and glitch visuals, and anyone with two minutes to spare. Those sensitive to heavy flicker and visual noise should take care.

How to play I AM NOT WHAT REMAINS

  1. Open the itch.io page; the game loads in the page.
  2. Press E at the terminal prompt to connect to the server stream.
  3. Walk forward through the town with the keyboard and look around with the mouse.
  4. Watch and listen as the connection breaks down; a run is over in a couple of minutes.

Screenshots

I AM NOT WHAT REMAINS opening screen: white terminal text on black reads remote server stream identified, a garbled server thumbprint, and press E to connect as client

Tips

  • Play with sound on: the synthetic voice carries much of what is said.
  • Play it more than once; players report the text is not the same each time.
  • Use the full-screen button at the bottom right of the game for the clearest view.

Questions

How long is I AM NOT WHAT REMAINS?

It was made for a jam whose games had to last less than two minutes, so one run is over in a few minutes at most.

Is I AM NOT WHAT REMAINS free?

Yes, it is played free in the browser on itch.io; there is a button to support its maker.

Does it have jump scares?

The jam that it was made for asked makers to avoid jump scares; its horror comes from the glitching world and the voice.

  • glitch
  • walking simulator
  • first person
  • game jam
  • experimental
  • datamosh
  • synthesized voice

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I AM NOT WHAT REMAINS is played on ompuco.itch.io and its makers' stores; this page links to them and is not part of it. Pictures are from the game's own pages and remain its owner's. Terms and pictures.

Sources: ompuco.itch.io, itch.io, ompuco.itch.io