Amnesia: A Machine for Pigs
Rate itDescend into the infernal machine beneath an industrialist's factory.
- Platforms
- PC, Mac, Linux, PlayStation, Xbox, Switch
- Price
- Paid
- Rated
- Mixed on Steam (70% of 12,184 reviews); Metacritic 72 on PC
- Length
- about 4 to 5 hours
- Players
- 1
- Made by
- The Chinese Room
- Released
- 2013
What frightens In 1899 London a wealthy industrialist wakes from fever in a silent mansion while some infernal machine shakes the ground below; searching for his children, he descends through his own meat-processing factory into the machine, followed by squealing pig-men in the dark.
Content: gore, violence, child death themes, disturbing imagery.
Amnesia: A Machine for Pigs is a first-person horror game from The Chinese Room, published by Frictional Games. In 1899, the industrialist Oswald Mandus wakes from fever with no memory, hears his children calling, and follows them down through his factory into a vast machine where something squeals in the dark.
About Amnesia: A Machine for Pigs
A Machine for Pigs is the 2013 follow-up to Amnesia: The Dark Descent, made by The Chinese Room, the studio behind Dear Esther, and published by Frictional Games. It shares the first game's world and its fear of the dark but tells its own story, with music by Jessica Curry. It is sold on Steam and as part of Amnesia: Collection on PlayStation, Xbox and Switch.
Oswald Mandus, a wealthy industrialist, wakes in his London mansion on New Year's Eve 1899, wracked with fever and guilt from a disastrous expedition to Mexico. The house is silent, the ground shakes, and he knows only that his children are in danger. A voice on the telephone guides him down into his meat-processing factory and the machine beneath it.
It plays more like a dark story you walk through than the original. There is no inventory and no sanity meter, the lantern never runs out, and puzzles are simple: power the machines, open the way. The fear comes from the place, its steam and grinding gears and abattoir smells, from notes and phonograph recordings that reveal what Mandus built, and from the pig-men who prowl the tunnels and whom you can only flee.
It divided fans of The Dark Descent, who missed its survival systems, but its writing and atmosphere have their admirers. It suits players who want a short, bleak, story-led horror game about industry, cruelty and guilt.
How to play Amnesia: A Machine for Pigs
- Explore the mansion and factory in first person, opening doors and drawers and reading the notes you find.
- Use your electric lantern to light the way, and turn it off when you need to stay unseen.
- Restore power and work the machines to open the path deeper into the factory.
- When you hear the pig-men, keep away from them, hide in the dark or run.
Screenshots



Tips
- Listen to the phonographs and read the notes; they carry most of the story.
- Turn off the lantern near enemies; light draws them.
- Don't stop to fight; you can't.
Questions
Do I need to play Amnesia: The Dark Descent first?
No. A Machine for Pigs tells a separate story in the same world, so it stands on its own.
How is A Machine for Pigs different from The Dark Descent?
It drops the inventory, the sanity meter and the limited lantern oil, and focuses on story and atmosphere, with fewer encounters.
How long is Amnesia: A Machine for Pigs?
About four to five hours.
Ratings and reviews
No ratings yet. Be the first to rate Amnesia: A Machine for Pigs.
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