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Nevermind: a wall of countless screaming human faces around a bare tree in red light

Psychological horrorHorror puzzle

Nevermind

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Explore a trauma patient's mind while the game watches your fear.

Platforms
PC, Mac, VR
Stores
Steam
Price
Paid
Rated
Mostly Positive on Steam (78% of 440 reviews)
Players
1
Controls
Keyboard and mouse or controller; VR headsets supported; optional webcam, heart-rate sensor or eye tracker for biofeedback
Made by
Flying Mollusk
Released
2015

What frightens As a doctor who can enter patients' minds, you explore the dark, surreal worlds of their subconscious, upside-down towns, walls of screaming faces, trees hung with dolls, to uncover the trauma each one has buried. With a webcam or heart-rate sensor the game watches your fear: if you let anxiety win, the room floods or the puzzle gets harder, and staying calm is the way through.

Content: disturbing imagery, violence, depictions of trauma and assault (the store warns).

Nevermind is a biofeedback psychological horror game by Flying Mollusk, released in 2015. You enter the subconscious of trauma patients to solve their puzzles and uncover what they have buried, while a webcam or heart-rate sensor reads your fear and makes the game harder when it rises.

About Nevermind

Nevermind is made by Flying Mollusk and was released on Steam in 2015 for Windows and Mac, with VR support. It began as a university project and is best known for its biofeedback: with almost any webcam, or a heart-rate sensor such as an Apple Watch or chest strap, the game reads signs of fear, tension and anxiety as you play.

You are a Neuroprober, a doctor who can enter the minds of patients with psychological trauma. Each case is a surreal, darkly beautiful place built from memory: a town folded over on itself, a desert of giant metronomes, a forest of trees hung with dolls, walls made of screaming faces. You explore, solve puzzles and gather clues to piece together what really happened to each patient.

The twist is that the game reacts to you. If your fear gets the best of you, it becomes harder, with the room flooding or the screen breaking up; if you can calm yourself in the face of the horror, it becomes more forgiving. Its makers present it as a way to practise managing stress, and the store warns that it depicts violence, assault and other traumatic situations. Without a sensor it still plays as an atmospheric mystery.

It suits players who want psychological horror that is more about unsettling places than jumpscares, and anyone curious to see their own fear measured.

How to play Nevermind

  1. Buy Nevermind on Steam for Windows or Mac.
  2. Optionally connect a webcam or heart-rate sensor for biofeedback, or a VR headset.
  3. Enter each patient's mind and explore it in first person.
  4. Solve the puzzles and find the memories that reveal their trauma.
  5. Keep calm: the more anxious you get, the harder the game becomes.

Screenshots

Nevermind: a twisted tree under the moon in a town whose houses fold up and over the sky
Nevermind biofeedback: the same red kitchen shown calm, and stressed with the floor flooding
Nevermind: giant wooden metronomes standing in a sandy desert
Nevermind: a dark tree hung with pale baby dolls under a night sky

Tips

  • You do not need a heart-rate sensor; almost any webcam enables the emotion-based biofeedback.
  • Take slow breaths when the screen starts to react; calming down eases the challenge.
  • Look for the photographs in each mind; they are the key memories.

Questions

Do you need a heart-rate monitor for Nevermind?

No. Almost any webcam enables its biofeedback, and without a webcam the game still plays fully as an atmospheric mystery.

Is Nevermind scary?

It is unsettling and surreal rather than full of jumpscares, and it deals with real trauma; the store warns of violence and assault.

  • first person
  • biofeedback
  • webcam
  • heart rate
  • vr supported
  • trauma
  • surreal
  • puzzles
  • subconscious

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Nevermind is played on store.steampowered.com and its makers' stores; this page links to them and is not part of it. Pictures are from the game's own pages and remain its owner's. Terms and pictures.

Sources: store.steampowered.com