Psychological horrorPS1 horrorNight shift horror
MOLE
Rate itPilot a silent Slavic drilling vessel deep underground while a Signal and your own memories pull you down.
- Platforms
- PC
- Stores
- Steam, GOG
- Price
- Paid
- Rated
- Overwhelmingly Positive on Steam (97% of 4,098 reviews).
- Length
- About 3 hours (main story)
- Players
- 1
- Controls
- Keyboard and mouse, first person.
- Made by
- Off Black Creations (published by Oro Interactive)
- Released
- 2026
No. 1 of the jumpscare horror games · No. 16 of the monster horror games · No. 2 of the cemetery horror games · No. 2 of the computer horror games · No. 8 of the horror games about children · No. 2 of the horror games with a radio · No. 1 of the rabbit horror games
What frightens You are the Navigator of a colossal deep-bore drilling vessel whose crew has gone. The ship is silent and a Signal will not stop calling. As you work its gauges, cassettes and terminals and drill deeper, flashbacks of your past bleed into the present, and something aboard starts to chase you.
Content: death, killing, suicide, grief, blood, jumpscares, chase sequences, very dark scenes.
MOLE is a first-person psychological horror game with tactile simulation from Off Black Creations. Set in an alternate 1980s, you are the Navigator of a deep-bore drilling vessel whose crew has gone. You run its systems by hand and drill toward a Signal that keeps calling, while flashbacks of your past surface and something aboard hunts you. The main story takes about 3 hours.
About MOLE
MOLE was made by Off Black Creations in Unreal Engine 5 and published by Oro Interactive for Windows in 2026, on Steam and DRM-free on GOG. Its makers describe it as a psychological horror experience with tactile simulation elements, about madness, faith and the depths we choose to dig.
It is set in an alternate 1980s. You are the Navigator aboard a deep-bore vessel, a colossal post-war drilling machine built to descend deep underground, following a previous mission toward a strange Signal. But the crew is gone, the vessel is silent, and the Signal won't stop calling. The cockpit is a wall of gauges, valve wheels and amber CRT screens; a message terminal is dated November 1982, and the crew quarters are a narrow bunk beside a calendar and framed portraits.
Most of the game is the work of running the vessel. Cartridges act as keys and data, and signs beside each station spell out what to do. Bloody Disgusting describes an early fusebox: you put the fuse in the slot for the right floor, set the dial, hold a button, flip four of eight switches and pull a lever, and the game will not let you walk through unlit areas until you do. Setting the course means carrying a cassette from console to console and dialling in values from the terminal readings. Later these jobs come under time pressure and the corridors and vents are very cramped.
Between shifts, flashbacks show the Navigator's life before the mission and the grief he carries, and the closer you get to the Signal, the more past and present run together. The screenshots move from the machine to a grave in a wheat field, a white rabbit in a night garden and a crewman lying in blood. There are chase sequences through very dark places, and Steam players mention a few jump scares. Its store page notes that the game depicts death, killing and suicide.
HowLongToBeat puts the main story at about 3 hours; Bloody Disgusting's run took about four and a half. It suits players who like slow, hands-on machine horror such as Iron Lung and stories that turn inward.
How to play MOLE
- Buy it on Steam or GOG and run it on Windows.
- Read the instruction signs beside each station; they set out every step of the routine.
- Restore power at the fuseboxes so you can move through the dark parts of the vessel.
- Set the course by moving the cassette between consoles and dialling in the values from the terminal readings.
- Follow the flashbacks between shifts, and run when something comes for you.
Screenshots







Tips
- One chase late in the game is very dark; Bloody Disgusting's reviewer raised the brightness setting from 1.4 to 2.8 to get through it.
- Learn each routine early, because later the same jobs have to be done against the clock.
- Check the terminal for unread orders; they tell you what the vessel needs next.
- Some Steam players report getting stuck on a timed segment, so take the timed jobs carefully.
Questions
Is MOLE a horror game?
Yes. Its makers call it a psychological horror experience about madness, faith and digging too deep, and the store page warns of death, killing and suicide.
How long is MOLE?
About 3 hours for the main story according to HowLongToBeat. Bloody Disgusting's reviewer took about four and a half hours over two sittings.
Does MOLE have jumpscares or chases?
Yes, but not many. Most of the game is running the vessel, broken up by chase sequences and at least one jump scare.
What do you do in MOLE?
Operate a giant drilling vessel by hand through its fuseboxes, cassettes and terminals, follow the Signal deeper and piece together your own past through flashbacks.
Which platforms is it on?
Windows, on Steam and DRM-free on GOG.
Ratings and reviews
No ratings yet. Be the first to rate MOLE.
If MOLE frightened you
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