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Little Nightmares II key art: Mono with a paper bag on his head and Six in her yellow raincoat stand among leaning houses while a huge shadowy man in a long coat looms before the glowing Signal Tower

Psychological horrorStealth horror

Little Nightmares II

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A boy in a paper bag crosses a world twisted by a distant tower's signal.

Platforms
PC, PlayStation, Xbox, Switch
Stores
Steam, GOG
Price
Paid
Rated
Very Positive on Steam (93% of 58,991 reviews); Metacritic 82 on PS4 from 69 critics; 4.55 of 5 on the PlayStation Store from 40,516 ratings
Length
about 5 to 6 hours
Players
1
Made by
Tarsier Studios
Released
2021

No. 13 of the horror games about bullying · No. 12 of the tower horror games

What frightens You are Mono, a boy with a paper bag on his head, crossing a world twisted by a signal from a distant tower. A Hunter stalks the woods with a shotgun, a Teacher stretches her neck after you through the school, porcelain-headed patients crawl in a dark hospital, and the people of the Pale City stand frozen before their TVs.

Content: disturbing imagery, child in peril, jumpscares, violence, blood.

A side-on puzzle platformer of hiding and fleeing from Tarsier Studios, the sequel to Little Nightmares. You play Mono, who travels with Six through a forest, a school, a hospital and a city of TV-struck people toward a tower sending out a strange signal. Its grotesque adults hunt you, and you have almost nothing to fight them with.

About Little Nightmares II

Little Nightmares II is a puzzle platformer from Tarsier Studios, published by Bandai Namco in February 2021. You play Mono, a small boy with a paper bag over his head, who finds Six, the girl in the yellow raincoat from the first game, and travels with her toward the Signal Tower, a structure on the horizon whose broadcast has twisted everyone it reaches.

The camera watches from the side, but every room has depth: you climb, crawl, push crates, pull levers and work out how to get past whatever lives there. Six follows you, helps with puzzles that need two hands and takes your hand when you call her. Mono can pick up a few heavy objects, such as a hammer or a pipe, for short, clumsy fights with small enemies, but most threats can only be avoided.

Each area has its own nightmare. The Hunter in the wilderness, the Teacher in a school of porcelain-faced bullies, the patients and the Doctor in the hospital, and the Viewers of the Pale City who stand transfixed by their screens. When one notices you the game becomes a short chase where one grab ends it, followed by a quick restart from a nearby checkpoint. TVs let Mono reach into the signal itself, and the story is told almost without words.

It is longer and more varied than the first game, with bigger set pieces and more chases, but the same mood: being tiny and powerless in a place made by and for grotesque adults. It suits players who want atmosphere, light puzzles and stealth over combat.

It came out on PC, PS4, Xbox One and Switch in February 2021, then on PS5 and Xbox Series X|S as an Enhanced Edition, which on PC is a free upgrade for owners with ray tracing, 4K and 3D sound. A Switch 2 Enhanced Edition followed in May 2026. The Deluxe Edition adds The Nomes' Attic, a small puzzle that unlocks a Nome hat, plus Tobias Lilja's soundtrack and an artbook. A free demo is on the PlayStation Store.

How to play Little Nightmares II

  1. Buy Little Nightmares II on Steam, GOG, the PlayStation Store, Xbox or the Nintendo eShop, or try the free demo on PlayStation.
  2. Start as Mono and move right through each area, climbing, jumping and crawling to find the way on.
  3. Call Six to you when a puzzle needs two people, such as a boost up to a ledge or a heavy object to move.
  4. Grab a heavy object when you need it and swing it with careful timing; it is slow and every miss is dangerous.
  5. When a hunter sees you, run for cover or the next doorway and keep moving until it loses you.
  6. Use the TVs you find to tune into the signal and open the way forward.

Screenshots

Six in her yellow raincoat stands on a crumbling ledge by an open door, with hospital beds hanging on ropes in a blue fog
Mono walks down a dark hospital corridor lined with dozens of mannequin arms reaching out from both sides
Mono and Six hold hands in a dim room with a furnace door, a gurney and a slumped figure on the floor
Mono and Six in a shabby living room beside a pale hunched figure bent over an old TV set
Mono and Six in a tiled bathroom, where a person's shadow shows through a lit shower curtain over a clawfoot tub
Mono and Six hand in hand on a rooftop in heavy rain, with leaning buildings and the tower glowing in the distance
Mono holds a kitchen utensil in a grimy kitchen as porcelain-headed bully children close in, one peeking out of an oven

Tips

  • Swings with a heavy object are slow: start the swing early, before an enemy reaches you.
  • Many enemies react to noise, so walk rather than run when you are close to them.
  • Look into the background of each room; the way on is often deeper in the scene.
  • Glitching remains hidden in some rooms unlock an ending scene if you collect them all; look for them on a second play.
  • Collect hats along the way if you want to dress Mono and Six differently.

Questions

How long is Little Nightmares II?

The main story takes about five and a half hours on average; blind first plays often run six to eight hours, more if you search for the hats and glitching remains.

Do I need to play Little Nightmares first?

No. The sequel stands on its own, though Six comes from the first game and players of both will notice the links between them.

Can I play Little Nightmares II in co-op?

No. Six travels with you as a companion the game controls; it is a single-player game.

Is Little Nightmares II scary?

It is more unsettling than shocking: grotesque characters, dark places and tense chases with a few sudden moments. There is little gore.

  • puzzle platformer
  • stealth
  • side view
  • child protagonist
  • sequel
  • companion
  • atmospheric

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Guides with Little Nightmares II

Little Nightmares II is played on store.steampowered.com and its makers' stores; this page links to them and is not part of it. Pictures are from the game's own pages and remain its owner's. Terms and pictures.

Sources: store.steampowered.com, metacritic.com, store.playstation.com, xbox.com, nintendo.com, gog.com, gamerant.com