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Games Like Resident Evil: Survival Horror to Play Next

Resident Evil is the template for survival horror: explore a dangerous place, count your bullets, solve puzzles with what you carry and decide which monsters are worth a fight. These games keep those rules, from big remakes to small indie games made the old way.

The games

  1. Extreme close-up of Elster's shadowed face with glowing red eyes against a deep red background, drawn in a pixel anime style PsychologicalSIGNALISA six-slot inventory, scarce bullets, locked doors and puzzles in a PS1-era style: the closest feel to the early games, with a stranger story.
  2. Dead Space key art: Isaac Clarke in his engineering suit, the helmet's slits glowing blue, in a gloomy ship corridor SurvivalDead SpaceA match for the modern remakes: an over-the-shoulder camera, a ship you learn room by room and monsters that only stop when you cut off their limbs.
  3. James stands with his back to us in the middle of a fog-filled Silent Hill street, parked cars and shopfronts with awnings fading into grey mist PsychologicalSILENT HILL 2The genre's other pillar, remade: scarce supplies and puzzles in a fog-bound town that mirrors one man's guilt.
  4. Tormented Souls key art: a twisted figure stands in a red-lit corridor lined with suits of armour, glowing light behind it SurvivalTormented SoulsA direct homage to the 1996 original, with fixed cameras, limited saves, scarce ammunition and a hospital-mansion full of puzzles.
  5. Crow Country art: low-poly Mara holds a handgun by a crow-topped ticket booth beside a giant crow statue SurvivalCrow CountryPS1-style survival horror in an abandoned 1990 theme park, with puzzles, a small arsenal and monsters in the dark.
  6. The Evil Within key art: a man's bloodied face wrapped in barbed wire SurvivalThe Evil WithinDirected by Shinji Mikami, creator of Resident Evil: scarce ammunition, traps and grotesque enemies you must burn to keep down.
  7. Tormented Souls 2 key art: Caroline, in an eye patch and leather jacket, holds a yellow nail gun and a lit lighter between a church at night and a candlelit room hung with chains SurvivalTormented Souls 2The sequel keeps the fixed cameras and limited saves and moves to a remote Chilean town with a nightmare other side.
  8. The Evil Within 2 key art: a pale, monochrome Sebastian Castellanos with eyes closed and a pistol under his chin, ghostly hands on his shoulders and faces in white liquid among black tendrils PsychologicalThe Evil Within 2Mikami's series opened up into a broken town you scavenge, sneak through and fight in.
  9. Dead Space 2 key art: Isaac Clarke's helmet with glowing green light strips in darkness SurvivalDead Space 2A faster, more action-led sequel on a city-sized station, still built on careful aim and upgrades.
  10. The Callisto Protocol key art: Jacob Lee in armour stands among mutated inmates in a ruined prison block SurvivalThe Callisto ProtocolFrom a studio led by Dead Space's co-creator: close-quarters fights, little ammunition and mutating inmates in a prison on Callisto; reviews are mixed.
  11. Alone in the Dark key art: Emily Hartwood with a tool over her shoulder and Edward Carnby at his holster, a masked, hatted figure behind them in a swampy wood PsychologicalAlone in the DarkA reimagining of the 1992 game that came before Resident Evil: an asylum of puzzles and eldritch creatures with scarce ammunition.
  12. Hollowbody key art: Mica holds a red glowing lantern and a pistol as pale, long-haired figures reach for her through grey smoke beside her crashed hover SurvivalHollowbodyA recent indie survival horror of scarce resources, puzzles and fights in a sealed exclusion zone.
  13. Cronos: The New Dawn art: the Traveler's dented dome helmet marked ND-3576, with a shoulder lamp, before a ruined clock tower and a red rift under a red sky SurvivalCronos: The New DawnThird-person survival horror with heavy, careful combat and creatures that grow stronger by absorbing the fallen.
  14. The Sinking City 2 key art: a man in a fedora with a shotgun on his back stands waist-deep in floodwater under an Arkham cemetery arch, wrapped by rising tentacles SurvivalThe Sinking City 2Resource-lean survival horror in a flooded 1920s Arkham: manage your inventory, solve puzzles and open shortcuts back to supplies.
  15. Heaven Dust 2 key art: spiky-haired Steve with a shotgun back to back with a young woman among zombies, two helicopters in a stormy sky SurvivalHeaven Dust 2A research centre overrun by a virus, zombies and mutated fiends, an inventory to manage and items to combine for puzzles: the old formula played straight.
  16. Night At the Gates of Hell key art: painted zombies shamble through a night graveyard under a purple sky, one huge close-up with worms in its eye socket SurvivalNight At the Gates of HellA zombie outbreak in a seaside city, head shots that count, weapons to collect and puzzles, in gory PS1-style 3D.
  17. Lamentum key art: a man in a blue coat with a bloody axe and pistol among three other figures and tentacles, a dark mansion on a floating rock SurvivalLamentumA pixel-art survival horror in a cursed mansion, with scarce ammunition, traps and creatures between you and a cure for your wife.
  18. Resident Evil Code: Veronica X key art: Claire Redfield with an assault rifle and Chris Redfield in his S.T.A.R.S. vest raising a pistol, back to back on a dark blue background SurvivalResident Evil Code: Veronica XThe classic chapter between Resident Evil 3 and 4, Claire on Umbrella's island, still sold on PlayStation and Xbox.
  19. Dino Crisis key art: a scaly raptor foot with a raised curved sickle claw on a blood-smeared floor, lit against darkness SurvivalDino CrisisCapcom's 1999 survival horror in the same mould, with raptors that follow you from room to room through a research facility.
  20. Echoes of the Living key art: a man with a clenched fist and a woman with a shotgun on her shoulder in a dark barricaded alley, with figures and fire behind SurvivalEchoes of the LivingA 1996 zombie outbreak in a fog-bound European town, with fixed cameras and limited supplies, made in the mould of the 90s classics.
  21. Alone in the Dark: The New Nightmare key art: Edward Carnby scowling with a raised revolver, Aline Cedrac behind him with a flashlight glow, in dark green light SurvivalAlone in the Dark: The New NightmareThe 2001 series entry from the PS1 era: pre-rendered rooms, a flashlight and a pistol against creatures of the dark.
  22. THE MUTE HOUSE key art: a pale mansion's lamp-lit front steps at night under the title in red letters SurvivalTHE MUTE HOUSEA new fixed-camera survival horror in a mansion in the woods, with a small inventory, an item box, puzzles and every bullet counted.
  23. The Hotel key art: a man in a leather jacket raises a pistol and a flashlight in a dark hallway beside the white title SurvivalThe HotelTank controls, fixed cameras and very little ammunition in a forgotten hotel full of zombies, built on the old rules.
  24. Alisa key art: Alisa in a blue dress and striped stockings reclines on a floral chaise with a tommy gun, one hand on a doll's head, brass gears around her, against dark red wallpaper SurvivalAlisaA PS1-style homage with fixed cameras and tank controls: an agent wakes in a Victorian mansion of doll-like killers.
  25. Carnival Massacre key art: Harley holding a shotgun with a small blonde girl behind her, in front of a lit Ferris wheel and striped tents at night SurvivalCarnival MassacreA small 2025 love letter to fixed-camera survival horror: storage boxes, coins for saving, scarce ammunition and an unkillable stalker in a cursed carnival.
  26. White Night key art: an ink-drawn black-and-white mansion with a tower and porch behind a spiked iron fence, bare trees and black smoke at left SurvivalWhite NightFixed-camera mansion horror in stark black and white, where matches are your only defence against the dark and its ghosts.
  27. Mansion of the Dead key art: a foggy graveyard of mossy tombstones and a stone cross before a dark red-brick mansion at night SurvivalMansion of the DeadA villa where people vanish, zombies on the estate and puzzles between you and the exit, in first person.
  28. 7th Floor key art: a dark hospital corridor with benches and scattered papers beside the Doctor, a gaunt grey-skinned surgeon with a head mirror, stethoscope and a belt of vials Survival7th FloorAmmunition, keys and puzzle parts in a decaying hospital, with an unkillable Doctor on your trail.
  29. The Glass Staircase key art: a painted gas-mask face looms over three glowing-eyed zombies reaching out of teal fog before a mansion at night SurvivalThe Glass StaircasePuppet Combo's homage to PS2 survival horror and Italian zombie films: fixed cameras, tank controls and the dead in an old house.
  30. Heaven Dust key art: a spiky-haired boy aims a handgun in front of pale zombies and a hulking mutant with an eye in its chest, beside faded top-down views of mansion rooms SurvivalHeaven DustA love letter to 90s Resident Evil: a mansion over a secret lab, zombies, traps and item puzzles.
  31. CONSCRIPT key art: a soldier in a gas mask and helmet with red lenses raises a spiked club amid explosions in a trench SurvivalCONSCRIPTClassic Resident Evil at Verdun in 1916: scarce supplies, clumsy weapons and puzzles in trenches and forts.
  32. You Will Die Here Tonight key art: two grey zombies in tuxedos with glowing orange eyes in a dark mansion, above the line You will die here tonight SurvivalYou Will Die Here TonightAn elite unit in a cursed mansion, one member at a time, each inheriting what the last one left.
  33. Daymare: 1994 Sandcastle key art: agent Dalila Reyes seen from behind, a glowing H.A.D.E.S. pack on her back and a gun at her shoulder, under a sky full of lightning SurvivalDaymare: 1994 SandcastleSurvival horror in Area 51 with little ammunition and a gun that freezes the dead so they stay down.
  34. Daymare: 1998 key art: a skinless mutant with a gaping jaw lunges from a dark, blood-spattered lab corridor with biohazard and restricted-area signs SurvivalDaymare: 1998Made in the mould of the late-1990s classics: a chemical outbreak in a small town, three characters and scarce ammunition; reviews are mixed.

If you want the classic, fixed-camera Resident Evil of the 1990s, start with Tormented Souls and its sequel Tormented Souls 2. Both put Caroline Walker in a sinister mansion-like hospital and then a remote Chilean town, with fixed camera angles, limited saves and puzzles built from items you combine; the sequel adds optional tank controls. Crow Country does the same thing in the style of the original PlayStation: an abandoned theme park in 1990, a small arsenal and monsters in the dark, with an optional mode that turns the fights off.

Signalis is the indie pick for players who loved how tight the early games felt. Its inventory has six slots, bullets are scarce, and the facility you search is full of locked doors and puzzles, but its story is stranger and sadder than anything in Raccoon City.

For the over-the-shoulder Resident Evil of the remakes and Resident Evil 4, play Dead Space. Its remake turns a mining ship into a maze you learn room by room, and its monsters only stop when you cut off their limbs, so every shot counts. Dead Space 2 is faster and more action-led. The Callisto Protocol comes from a studio led by Dead Space co-creator Glen Schofield: a prison on Jupiter's moon Callisto, close-quarters fights with a baton and little ammunition, and inmates who mutate if you do not finish them; its Steam reviews are mixed. The Evil Within comes from Shinji Mikami, the creator of Resident Evil, and plays like a darker cousin of Resident Evil 4 with matches to burn the dead; The Evil Within 2 opens it up into a broken town you scavenge.

Silent Hill 2 is the other pillar of the genre. Its remake keeps the scarce supplies and puzzles but makes the fear personal, a town that reflects one man's guilt. Alone in the Dark (2024) reimagines the game that came before Resident Evil, an asylum full of puzzles and eldritch things, and Hollowbody and Cronos: The New Dawn are recent survival horror games with the same rhythm of scavenging, puzzles and careful fights. The Sinking City 2 brings that rhythm to a flooded 1920s Arkham, with an inventory to manage, shortcuts to open and Lovecraftian creatures in the water.

Smaller indie games keep the formula alive too. Heaven Dust, made as a love letter to 90s Resident Evil, wakes you in a mansion over a secret lab full of zombies and traps, and its sequel Heaven Dust 2 follows it closely: you wake in a research centre overrun by a virus outbreak and work your way out past zombies and mutated fiends, managing an inventory, ammunition and healing items and combining items to solve its puzzles. Night At the Gates of Hell goes back to Italian zombie films in gory PS1-style 3D, with slow dead that only fall to a shot in the head and puzzles between you and the way out. Lamentum turns the mansion into pixel art: a man brings his dying wife to Grau Hill Mansion and finds creatures, traps and cosmic secrets, with a lamp, a few weapons and scarce ammunition.

More look straight back to the 1990s. Echoes of the Living, in Early Access, is a zombie outbreak in a fog-bound European town in 1996, played through fixed cameras with every bullet counted. Alisa recreates the look of a PS1 game, tank controls included, in a Victorian mansion stalked by doll-like machines. Alone in the Dark: The New Nightmare is from the era itself, a 2001 entry in the series that came before Resident Evil, with pre-rendered rooms and a flashlight that drives back the creatures of the dark. The Mute House traps a county policewoman in a mansion in the woods while she looks for her vanished sister, with fixed cameras, a small inventory with an item box, puzzles and every bullet counted. The Hotel sends a couple on holiday into a forgotten hotel full of zombies, with tank controls, fixed camera angles and very little ammunition.

CONSCRIPT moves classic Resident Evil to the Battle of Verdun: top-down trenches and forts, scarce supplies, clumsy weapons and puzzles. You Will Die Here Tonight is a cursed mansion and an elite unit, explored top-down and fought in first person, where each member who dies leaves their gear to the next. Daymare: 1998 was made in the mould of the late-1990s classics, a chemical outbreak in a small town seen through three characters, with mixed reviews; its prequel Daymare: 1994 Sandcastle is better rated and takes a special agent into Area 51 with a gun that freezes the dead.

Mansion of the Dead brings the first game's premise into first person: a private investigator wakes as a prisoner in a remote villa where nine people have vanished, and must solve its puzzles and get past the zombies roaming the estate. 7th Floor is a first-person search of a decaying hospital for a missing daughter, gathering ammunition, keys and puzzle parts while an unkillable Doctor stalks the halls, much as Mr. X stalks the police station.

Carnival Massacre is a small 2025 indie built on the formula: fixed camera angles, a cramped inventory with a storage box, coins that pay for saves the way ink ribbons did, and an unkillable stalker in a cursed theme park. White Night keeps the cameras and the mansion but takes away the guns: in stark black and white, scarce matches hold back ghosts you cannot fight.

The Glass Staircase, from Puppet Combo, is a short homage to PS2 survival horror and Italian zombie films: girls in an old house follow a voice on the intercom until the dead rise, played with fixed cameras and tank controls.

If what you want is the originals themselves, the 1996 Resident Evil, the 1998 Resident Evil 2 and the 1999 Resident Evil 3 Nemesis were re-released on PC in 2026, fixed cameras, tank controls and all, and have their own pages on this site. Resident Evil Code: Veronica X, the chapter between Resident Evil 3 and 4, is still sold on PlayStation and Xbox in its original form. Capcom's Dino Crisis (1999) is built in the same mould with raptors instead of zombies: they follow you from room to room and break through doors and windows, and it is back on PC through GOG and Steam and on PS4 and PS5.

If you only try one, play Signalis for the closest feel to the originals, or Dead Space for the closest feel to the modern remakes.

Questions

What is the closest game to the original Resident Evil?

Tormented Souls is a direct homage, with fixed cameras, limited saves and a mansion-hospital full of puzzles. Crow Country and Signalis are close too, in a PS1-era style, and Capcom's own Dino Crisis is built the same way.

What game is most like the Resident Evil remakes?

Dead Space (2023) is the closest: an over-the-shoulder camera, scarce ammunition, a place you learn room by room and enemies you must aim carefully at.

Did the creator of Resident Evil make other horror games?

Yes. Shinji Mikami directed The Evil Within, a survival horror game with the same mix of scarce ammunition, traps and grotesque enemies.

Are there Resident Evil-like games on Switch?

Yes. Tormented Souls, Crow Country, Signalis, Heaven Dust 2, Night At the Gates of Hell, Lamentum, Alisa, The Glass Staircase and Cronos: The New Dawn are all on Nintendo Switch.

Can I still play the original Resident Evil games on PC?

Yes. Resident Evil (1996), Resident Evil 2 (1998) and Resident Evil 3 Nemesis (1999) were re-released on PC through GOG and Steam in 2026, alongside the modern remakes.

Are there indie games like the classic Resident Evil?

Yes. Heaven Dust 2, Night At the Gates of Hell, Lamentum, Crow Country and Signalis all keep the scarce ammunition, inventory and puzzles of the early games.

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