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Games Like Lethal Company: Co-op Horror Jobs With Friends

Lethal Company sends a crew of friends into dark places to bring back scrap for a quota, and the fun is as much in the panicked voice chat as in the monsters. These co-op horror games share that formula: a job to do, a team that has to talk, and something in the dark that makes everything go wrong.

The games

  1. R.E.P.O. key art: three round googly-eyed robots in green, red and blue standing in the dark, the red one holding a lit flashlight Co-opR.E.P.O.Up to six robots carry fragile valuables out of dark buildings to meet a cash target, with monsters roaming.
  2. Content Warning art: four crew members in dark diving suits with round emoji faces, one holding a clapperboard and one waving, in a grey ruin Co-opContent WarningFilm monsters in an underground ruin with up to four friends and upload the footage for views.
  3. GRAIN ROT key art: the game's logo above three wooden puppet characters with goggles and glowing chest cores in a dark ruin Co-opGRAIN ROTCo-op extraction horror: ride a cursed elevator into shifting ruins, haul loot back to your outpost, and lose it all if the whole crew breaks.
  4. MIMESIS key art: two hooded crew members in beaked masks with glowing eyes crouch in a tunnel mouth while a third runs out into the rain on an empty street Co-opMIMESISGather valuables and get back to the tram, while monsters that copy your friends' voices join the group.
  5. KLETKA key art: a gas-masked figure holding a wrench and a gas-masked creature in a cone-like hood, either side of a giant open red mouth with teeth Co-opKLETKAFeed a living elevator with fuel scavenged from deadly floors and get back before the anomaly hits.
  6. Murky Divers key art: a diver with a three-lamp helmet reaches for a glowing severed foot in a green flooded facility, with a diver pushing a shopping cart and a ghoul behind Co-opMurky DiversUp to eight divers haul failed experiments out of underwater labs while creatures stalk the wrecks.
  7. Nuclear Nightmare key art: a hooded figure in a parka sits in a snowstorm with black tentacles coiling around them Co-opNuclear NightmareA team races a nuclear strike across a frozen map, testing each other for infection.
  8. Lucid Cats key art: three cat-headed figures in checked and striped shirts stand in a dark room beside a red wall with large staring eyes Co-opLucid CatsA co-op extraction run through a shared nightmare: loot for a quota and find the exit before the dream ends.
  9. Mycelium: The Silent Contract key art: a hooded contractor with a large backpack, seen from behind, stands in a dark, foggy pine forest under teal-green light Co-opMycelium: The Silent ContractCo-op extraction in a dark, regenerating forest: gather mycelium for the company, buy gear with what you bring back, and get out before the monsters do; quieter and more dread-filled, in Early Access.
  10. Mama's Sleeping Angels art: four players in Y2K outfits pose in a dark graffiti alley, with red fleshy monsters behind a fence Co-opMama's Sleeping AngelsUp to four friends explore a hungry goddess's dreams and bring back cursed objects to pay their way out.
  11. Backrooms: Extractions key art: three agents in white, black and orange suits hold glowsticks, a grinning face reflected in the front visor and a figure behind them Co-opBackrooms: ExtractionsField agents search shifting Backrooms levels for lost teams and survive until extraction, losing their gear if they fail.
  12. Happy's Humble Burger Cult key art: a cartoon cow woman in a paper hat and four box-headed staff in striped uniforms beside the burger-bun logo Co-opHappy's Humble Burger CultCook to make quota with up to four friends, then escape with your earnings when the mascot breaks loose.
  13. Paranormal Cleanup key art: four cleaners in overalls with a plunger, broom and trash bag, three red-eyed monsters looming behind them in a dark red-lit hallway Co-opParanormal CleanupClean haunted houses and a school for a living while the entities hunt your crew, angrier with every job.
  14. Ghost Janitors key art: a pale, bloody jester ghoul in a blue and yellow bell hat reaches out of the dark above the white title Co-opGhost JanitorsCleaners in haunted houses at night, keeping the generator running to stay in the light.
  15. Escape the Backrooms key art: four players in yellow hazmat suits and gas masks stand in an empty library-like room under a sign reading THE END Co-opEscape the BackroomsA crew explores thirty-plus levels of the Backrooms, talking by proximity chat that the entities can hear.
  16. Phasmophobia: a dark 1950s-style diner with a glowing orange jukebox and a pie-of-the-day board Co-opPhasmophobiaThe classic four-player ghost hunt, where the ghost listens to your voice.
  17. Demonologist key art: a pale girl with dark eyes and grimy cheeks stares out of the dark beside two lit candles Co-opDemonologistCo-op ghost hunting with evidence, two dozen kinds of spirit and an exorcism to perform.
  18. Inside the Backrooms key art: a dim yellow room under ceiling lights, with pillars scrawled with arrows and the words Here, Escape, Left and It sees you Co-opInside the BackroomsUp to four friends solve changing puzzles in the Backrooms and avoid the entities to find the exit.
  19. Two players in yellow hazmat suits face a tall, thin black entity in the yellow halls of Level 0, with a grinning face glowing in a dark doorway SurvivalBackrooms: Escape TogetherUp to six players in the Backrooms, with proximity voice chat and entities that each hunt in their own way.
  20. DEVOUR art: a possessed woman with matted dark hair, black eyes and a wide grin, with other demonic faces in red behind her Co-opDEVOURA four-player race to find ritual items and banish a demon while she hunts you.
  21. Ghost Watchers key art: a bloodied ghost with glowing eyes and clawed hands raised stands in the doorway of a dark living room, lit by a flashlight beam past an armchair Co-opGhost WatchersFour-player ghost hunting that ends in catching the ghost before it gets you.
  22. BIGFOOT key art: the creature's hairy face with glowing yellow eyes peers out from behind green ferns in a misty forest Co-opBIGFOOTA camping trip to prove Bigfoot exists while it stalks your camp, or one friend plays the creature.
  23. Pacify key art: a girl with long black hair, half her face painted white with a pale staring eye and a black mark over her mouth, against red Co-opPacifyBurn possessed dolls with up to three friends while a girl hunts you through the dark.
  24. SCP: Secret Laboratory key art: two soldiers in gas masks, one with green night-vision goggles and one holding a revolver, in an orange-lit shaft with huge pipes Co-opSCP: Secret LaboratoryA free online containment breach where each round deals you a role, from prisoner to creature.
  25. Species: Unknown key art: a mercenary in a sci-fi suit and helmet in a blue-lit ship corridor, with a dark creature's red eyes glowing beside them Co-opSpecies: UnknownMercenaries take contracts on an abandoned spaceship, from recovering a black box to capturing the creature that hunts them.
  26. Shift At Midnight key art: a grinning, wide-eyed monster with clawed hands leans over a gas station till, holding up an ID card that reads Real Human Co-opShift At MidnightA night shift at a gas station for up to three players, checking each customer for a doppelganger before it comes back as a monster.
  27. GTFO key art: four prisoners' gas masks and helmets against a red, smoky background Co-opGTFOPrisoners sent on work orders deep into a dark complex, where a team that does not talk wakes everything at once.
  28. Dark Hours key art: two masked robbers beside a glowing crown freeze as a tall dark creature appears in a bright doorway of a gloomy mansion room Co-opDark HoursA crew's heist goes wrong when the power cuts and the building turns out to belong to a monster.
  29. Boo Men art: a dark suburban house at night with a lit porch, an attached garage, foggy bushes and a large black tree Co-opBoo MenBurglars rob dark homes where ghostly monsters lurk wherever the light does not reach, and every lamp drains the power.
  30. Subterror key art: three blocky crew members in red, green and purple diving suits with blue-visor helmets hold tools in a dark submarine corridor, under the game title Co-opSubterrorA crew loots abandoned domes on the ocean floor and the dungeons beneath, and staying out too late means you are not alone.
  31. GONE Fishing key art: a hooded angler in a boat holds up a large pike on a misty amber lake, with an Update 1.0 banner SurvivalGONE FishingUp to eight friends fish by day to fill an offering for the monster under the lake; fall short and it hunts you at night.
  32. Zort key art: the title in large grey letters beside a grinning orange cat-like creature with glowing red eyes and sharp teeth Co-opZortUp to four friends cross dark maps whose creatures hunt them, with traps, a sanity meter and limbs to lose.
  33. Handy Harry's Haunted House Services key art: a nearly black hallway with a dim floor lamp and two small white eyes glinting in the dark at the far end Co-opHandy Harry's Haunted House ServicesA repair crew of up to eight in pitch-dark attics: fix what is broken, flip the switch and get out before the ghost does.
  34. Lunch Lady key art: the grinning, blotchy-skinned Lunch Lady in a grey apron beside the dripping red title on a dark bloodstained background SurvivalLunch LadyUp to four friends break into school at night to steal the test answers while a possessed lunch lady hunts them.
  35. Labyrinthine key art: a narrow hedge maze path at night under a single lamp Co-opLabyrinthineUp to eight players collect items and solve puzzles to escape dark mazes, with monsters hunting the group.
  36. MAZEBOUND key art: a shirtless man with a lantern and an axe faces a huge horned shadow at the entrance of a foggy brick maze SurvivalMAZEBOUND: Hunt, Gather, Run!Forage, craft and keep moving with friends in a walled maze where starving creatures, some mimicking people, hunt you.

R.E.P.O. is the closest match. Up to six players control small robots that search dark buildings for valuables and carry them, carefully, to an extraction point to hit a cash target, while monsters roam each level; fragile loot and physics make every trip its own kind of panic. Content Warning, from members of the Landfall team, swaps loot for footage: up to four friends dive into an underground ruin with a camera, film as many frightening things as they can before oxygen runs out, and upload it to SpookTube for views. GRAIN ROT is another close take on the loot run: your crew rides a cursed elevator into shifting ruins in fragile wooden bodies, smashes furniture for resources and hauls loot back to rebuild an outpost, in what its own page calls physics-driven chaos.

Several newer games keep the scrap run and add their own twist. In MIMESIS four players gather valuables and race back to the tram before the contaminated rain, while monsters that copy your friends' voices and behaviour slip into the group. Murky Divers sends up to eight players by blind submarine into abandoned underwater labs to drag out the corpses of failed experiments for credits, with creatures in the dark water. KLETKA puts up to six friends in a living elevator descending through an endless building: you scavenge deadly floors for fuel to feed it and get back before an anomaly sweeps the floor. Lucid Cats turns it into a shared dream: cat-headed dreamers loot a procedurally generated nightmare for a quota and find the exit before the dream ends. Paranormal Cleanup and Ghost Janitors make the job cleaning: tidy up haunted houses for up to four players while the ghosts grow angrier, and keep the lights on to stay safe. In Nuclear Nightmare a team crosses a frozen Arctic map for classified material, testing each other for a black goo infection while a nuclear strike draws closer.

Four more keep the quota or the extraction at the centre. Mycelium: The Silent Contract, in Early Access, sends dead contractors into a dark, regenerating forest to gather mycelium for the company, buying scanners and teleporters with what they bring back and extracting before the forest's monsters grow bolder; it is quieter than most, and silence is your best tool. Mama's Sleeping Angels traps up to four friends in the procedurally generated dreams of a hungry goddess, where you gather cursed objects to pay your way out. Backrooms: Extractions sends up to six field agents into shifting Backrooms levels to find lost teams and hold out until extraction, losing the gear they carry if they do not make it. Happy's Humble Burger Cult starts as a fast-food shift for up to four, cooking to make quota, until the simulation collapses, the mascot hunts the crew and you have to escape with your earnings.

If you like the exploring and the proximity chat, Escape the Backrooms and Inside the Backrooms take a crew into the endless liminal rooms of internet legend to solve puzzles and find the exits, with entities that can hear you talk in Escape the Backrooms. Backrooms: Escape Together does the same for up to six players, with levels that change each attempt.

If the monster is your favourite part, Phasmophobia, Demonologist and Ghost Watchers are co-op ghost hunts: gather evidence, work out what haunts the place, and get out when it turns on you. DEVOUR and Pacify are shorter and louder, a race to complete a ritual or burn possessed dolls while one enemy hunts the group. BIGFOOT sends you camping in a national park to prove the creature exists while it stalks your camp.

If what you like is the job itself, Species: Unknown sends mercenaries on paid contracts aboard an abandoned spaceship, with a motion tracker and a monster to identify, and Shift At Midnight puts up to three friends behind a gas station counter at night, deciding which customers are doppelgangers. GTFO is the hard version: a team of prisoners sent on expeditions into a dark underground complex, where talking and planning are the only way through.

For something bigger and stranger, SCP: Secret Laboratory is a free online game of a containment breach where each round deals you a role, from an unarmed prisoner to an escaped creature hunting everyone.

Two games turn the run into a robbery. In Dark Hours a crew of up to four breaks into a building for a heist, the power cuts out, and one of eight monsters has the place to itself. Boo Men has you burgle homes in the dark, where every lamp you switch on drains the power and the Boo Men wait wherever the light does not reach.

Three newer crews: Subterror sends up to four to scavenge abandoned domes on the ocean floor, GONE Fishing has up to eight friends fill a fish offering by day for the creature under the lake or face it at night, and Zort takes four through dark maps whose creatures and traps can cost you limbs.

Four more give the crew a clear job and a way out. Handy Harry's Haunted House Services sends up to eight repairers into pitch-dark, randomly built attics to fix what is broken, flip the master switch and get out before the ghost catches them. Lunch Lady is a night break-in for up to four: steal ten pages of test answers from your school while a possessed lunch lady patrols the halls. Labyrinthine takes up to eight friends through dark mazes of puzzles and items with monsters on the hunt, and MAZEBOUND: Hunt, Gather, Run! has you forage, craft and keep moving in a great walled maze where some of the creatures mimic people.

If you only try one, play R.E.P.O. for the closest feel, or Content Warning if you want to laugh as much as you scream.

Questions

What is the closest game to Lethal Company?

R.E.P.O.: a crew searches dark buildings for valuables to hit a cash target while monsters roam, with up to six players. GRAIN ROT is another close one, a co-op loot run into shifting ruins. MIMESIS, KLETKA and Mama's Sleeping Angels are newer loot runs with their own twists.

Is there a free game like Lethal Company?

SCP: Secret Laboratory is free to play online, though it is a round-based game of roles rather than a loot job.

Can you play games like Lethal Company solo?

Most can be played alone, but they are built for groups; R.E.P.O., Content Warning, Phasmophobia and the Backrooms games are best with friends.

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